I recently was privileged to hear Viola Davis, Oscar, Tony, and
Emmy award-winning actress and producer, talk
with Andrew Medlar from the New York Public Library about her life and her new
upcoming children’s book, Corduroy Takes
a Bow. While I am looking forward to seeing the book; Corduroy was a
favorite of one of my sons, I was struck by her
comments that imagination was crucial to her survival and growth – they
were her only way to believe that life could be different. Another comment,
“the slow burn of imagination,” also
struck me. Imagination isn’t always quick, a flash of inspiration, but rather a
lived experience for the long term.
In academe, we often relegate imagination, to the creative arts,
and do not give enough explicit room for imagination in other areas of research and
scholarship. In his inaugural address,
President Steven Leath, of Auburn University, capitalized on the phase
“Inspire, Innovate, Transform” and used these three words to speak quite
passionately about research and what Auburn is doing to solve critical problems
for citizens of Alabama, the US, and the world. While you would certainly
expect that many university presidents would say some of the same things, I was
impressed because at the heart of these three words, “inspire, innovate,
transform” lies imagination and creativity, elements, in my mind, that makes a
difference for the research enterprise. Forefronting imagination and creativity
allows us to believe that life can be
different, that new solutions to the world’s grand problems are indeed possible.
This imaginative spirit infuses
inspiration, innovation, and transformation to move from the predictable, to
the new, the novel, the unusual, and to both right brain and left-brain
thinking to take research to a new level.
One of the things that I love about the 21st-century library is an increasing realization that
libraries are creative spaces that go
beyond writing an academic paper or
writing your first novel. Libraries are space that can and should support a
broad range of creative activity, and
that imagination and creativity are two key
elements of all research. Providing opportunities for students to develop these
skills in an environment that supports disciplinary and interdisciplinary
engagement will further support the
university’s mission.
I think there are four things we can consider for the academic
library that will help in making the library a place of creativity and
innovation.
Makerspace: Makerspaces
are becoming quite common in libraries, especially with an increased
recognition that many students learn best by doing. Makerspaces or fab labs
appeared early on in engineering buildings and or in architectural design
studios. As these became available, it
quickly became apparent that there were applications for these type of
facilities that supported students from a broad range of programs. Makerspaces
typically include 3D printers, small programmable computers like Raspberry PI’s
or Arduino’s, drills, soldering irons, laser cutters, sewing machines, etc. These
tools support creativity for student research and student projects in the arts,
humanities, social sciences, as well as in STEM disciplines. The makerspaces are often collaborative units
supported by the library, student clubs, and IT. Examples include The Edge at
the University of Oklahoma Libraries - https://libraries.ou.edu/content/innovation-edge and NCSU
Libraries Makerspace - https://www.lib.ncsu.edu/services/makerspace. Makerspaces
may also include other non-technology manipulables
such as Legos (Rutgers University art library - https://news.rutgers.edu/feature/legos-new-frontier-libraries/20160522#.W0gXXtVKjIU) or wooden planks (Keva at Duke University
Libraries - http://www.kevaplanks.com/college-1/).
Digital
studios/digital walls: The ability to create and display digital
content (photographs, video, animation, art) is a cross-disciplinary activity. While high-end
studio equipment is likely to be present in media and journalism/communications
programs, there are students from across the university that will benefit from having
access to this type of equipment. Examples include U Mass Amherst Green Screen
rooms - https://www.library.umass.edu/locations/dml/media-production/greenscreenroom/ and NCSU
Libraries Green Screen Studio - https://www.lib.ncsu.edu/spaces/green-screen-studio. As big
data becomes primary source material across disciplines, data visualization studios
that are open to students from across campus will build creative data skills as
part of their skill set. Faculty can
also capitalize on this equipment if the
digital wall is robust enough to support large-scale
data visualization. Examples include CURVE at Georgia State Libraries - http://research.library.gsu.edu/c.php?g=115829&p=753263, and the
NCSU Libraries Visualization Studio - https://www.lib.ncsu.edu/spaces/visualization-studio
Virtual
reality/AI Labs: Virtual reality and artificial intelligence are becoming commonplace terms in our world. On university campuses, they are often found and used within
STEM fields and are located in STEM
buildings. VR and AI have wide
applications and having such labs and
equipment in the university library exposes these technologies to students
across the disciplines and allows students to experiment with these new
technologies and ways of working and incorporating them into their skill set. Examples include the Virtual and Augmented
Reality Lab at Indiana University Purdue University Indiana Libraries http://www.ulib.iupui.edu/tech/VR and the
Artificial Intelligence Lab at the University of Rhode Island Libraries - https://today.uri.edu/news/uri-to-launch-artificial-intelligence-lab/
Coding/Hackathon
space: Hackathons are quite common in computer science programs but they have expanded beyond straight coding
and software design to other areas. Hacking is basically
a type of creative problem solving (Tauber https://hackathon.guide/), usually done in teams, and often involves
some form of design thinking. It does not necessarily involve a technology solution. Hackathons can teach students essential
skills of problem-solving.
Working in teams, creativity, innovation, and can bring students from multiple
disciplines together for new solutions. Providing space in the library to
support this type of activity and building support from across campus on
interdisciplinary hackathons will pay benefits for students. This is a type of high impact practice that
leads to student success.
Let us use
our libraries to support imagination and creativity and build a culture that Inspires, Innovates, and Transforms.
No comments:
Post a Comment